# ArmorKing punishes (analysis/punishes.py; kept = done 3+ times, not cut short)
# kind needed_window punisher hits damage frames lead press reach open launches | moves id@frame(*=hit) | inputs held:frames | damage frames | notation
char 48
block 10 1548 2 25 33 10 6 1576 10 0 | 1548@0* 1549@10* | 0:6,32768:7,0:2,16384:5,0:23 | 9,32 | 2, 1  # P1 x3
block 13 1708 1 28 13 10 4 1415 10 1 | 1708@0* | 0:2,8:2,24584:6,8200:3,24584:4,8200:2,24584:4 | 12 | f+1+4  # P2 x3
block 15 1561 2 37 35 10 8 2213 10 0 | 1561@0* 1562@17* | 0:3,8:5,32776:5,8:2,16392:4,8:3,16392:5,8:2,16392:3,16384:2,0:11 | 14,34 | f+2, f+1  # P3 x5
block 15 1516 1 13 15 10 6 -1800 10 1 | 1516@0* | 8201:2,9:4,8201:4,9:4,8201:5,9:2,8201:4 | 14 | uf+4  # P4 x3
low_block 11 1648 1 20 11 10 1 1759 10 0 | 1648@0* | 0:1,8192:3,0:4,8192:4,0:3,8192:6 | 10 | 4  # P5 x3
low_block 15 1516 1 13 15 10 6 -1800 10 1 | 1516@0* | 0:1,8:2,9:3,8201:4,9:4,8201:4,9:3,8201:4 | 14 | uf+4  # P6 x3
